FIRE BALL: Send a ball of fire to the enemy.
Skill Requirement: NONE
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 130% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
25 |
| 2 |
|
| 160% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
30 |
| 3 |
|
| 190% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
35 |
| 4 |
|
| 220% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
40 |
| 5 |
|
| 250% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
45 |
| 6 |
|
| 280% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
50 |
| 7 |
|
| 310% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
55 |
| 8 |
|
| 340% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
60 |
| 9 |
|
| 370% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
65 |
| 10 |
|
| 400% Fire Type Magic Damage |
|
6m |
1.92 |
0 |
1.5 |
70 |
MAGIC STRIKE: Use your magic to hit the target with a physical type damage.
Skill Requirement: NONE
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
Physical |
| 180% of Magic Damage Converted into Physical Damage to the target |
|
6m |
0.3 |
0 |
|
16 |
| 2 |
Physical |
| 260% of Magic Damage Converted into Physical Damage to the target |
|
6m |
0.3 |
0 |
|
16 |
| 3 |
Physical |
| 340% of Magic Damage Converted into Physical Damage to the target |
|
6m |
0.3 |
0 |
0.3 |
16 |
| 4 |
Physical |
| 420% of Magic Damage Converted into Physical Damage to the target |
|
6m |
0.3 |
0 |
0.3 |
16 |
| 5 |
Physical |
| 500% of Magic Damage Converted into Physical Damage to the target |
|
6m |
0.3 |
0 |
0.3 |
16 |
SIGHT: Summon a fireball that will serve as an eye, revealing hidden enemies around you.
Skill Requirement: NONE
| LvL |
| Delay | SP |
| 1 |
| Enable the caster to see hidden targets for 20 seconds. Skill have no Cooldown. |
|
0.5 |
10 |
SIGHT TRASHER: While Sight skill is active, detonate the fireball to cause magic damage to surrounding targets. AoE Attack.
Skill Requirement: Level 1 Sight
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 120% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
35 |
| 2 |
|
| 140% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
37 |
| 3 |
|
| 160% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
39 |
| 4 |
|
| 180% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
41 |
| 5 |
|
| 200% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
43 |
| 6 |
|
| 220% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
45 |
| 7 |
|
| 240% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
47 |
| 8 |
|
| 260% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
49 |
| 9 |
|
| 280% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
51 |
| 10 |
|
| 300% Magic Type Damage to enemies around the caster. |
|
2-3m Around Caster |
0.6 |
0 |
2 |
53 |
ENERGY COAT: Use your magic to cast a protective shield that blankets the caster, decreasing incoming physical damage received.
Skill Requirement: NONE
| LvL |
| Delay | SP |
| 1 |
| Reduce incoming physical damage by 40%. The effect last for 5 seconds. |
|
0.5 |
70 |
| 2 |
| Reduce incoming physical damage by 40%. The effect last for 10 seconds. |
|
0.5 |
80 |
| 3 |
| Reduce incoming physical damage by 40%. The effect last for 15 seconds. |
|
0.5 |
90 |
| 4 |
| Reduce incoming physical damage by 40%. The effect last for 20 seconds. |
|
0.5 |
100 |
| 5 |
| Reduce incoming physical damage by 40%. The effect last for 25 seconds. |
|
0.5 |
110 |
BLIZZARD / STORM GUST: Shower the target with snow that cause damage and chance to freeze. AoE Freeze Attack.
Skill Requirement: NONE
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 140% Water Type Magic Damage with 60% chance to freeze targets for 7 seconds |
|
6m |
3.36 |
0 |
5 |
70 |
| 2 |
|
| 180% Water Type Magic Damage with 55% chance to freeze targets for 7 seconds |
|
6m |
3.92 |
0 |
5 |
74 |
| 3 |
|
| 220% Water Type Magic Damage with 50% chance to freeze targets for 7 seconds |
|
6m |
4.48 |
0 |
5 |
78 |
| 4 |
|
| 260% Water Type Magic Damage with 45% chance to freeze targets for 7 seconds |
|
6m |
5.04 |
0 |
5 |
82 |
| 5 |
|
| 300% Water Type Magic Damage with 40% chance to freeze targets for 7 seconds |
|
6m |
5.60 |
0 |
5 |
86 |
| 6 |
|
| 340% Water Type Magic Damage with 35% chance to freeze targets for 7 seconds |
|
6m |
6.16 |
0 |
5 |
90 |
| 7 |
|
| 380% Water Type Magic Damage with 30% chance to freeze targets for 7 seconds |
|
6m |
6.72 |
0 |
5 |
94 |
| 8 |
|
| 420% Water Type Magic Damage with 25% chance to freeze targets for 7 seconds |
|
6m |
7.28 |
0 |
5 |
98 |
| 9 |
|
| 460% Water Type Magic Damage with 20% chance to freeze targets for 7 seconds |
|
6m |
7.84 |
0 |
5 |
102 |
| 10 |
|
| 500% Water Type Magic Damage with 15% chance to freeze targets for 7 seconds |
|
6m |
8.40 |
0 |
5 |
106 |
HEAVENS DRIVE: Send a shock wave to lift the ground where your target is standing. AoE Attack.
Skill Requirement: NONE
WARNING: Heavens Drive SP Consumption is changed. Now the skill consumes almost double SP compared to what it consumes before.
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 350% Earth Type Magic Damage |
|
6m |
0.96 |
0 |
1.0 |
50 |
| 2 |
|
| 400% Earth Type Magic Damage |
|
6m |
1.92 |
0 |
1.2 |
54 |
| 3 |
|
| 450% Earth Type Magic Damage |
|
6m |
2.88 |
0 |
1.4 |
58 |
| 4 |
|
| 500% Earth Type Magic Damage |
|
6m |
3.84 |
0 |
1.6 |
? |
| 5 |
|
| 550% Earth Type Magic Damage |
|
6m |
4.80 |
0 |
1.8 |
? |
| 6 |
|
| 600% Earth Type Magic Damage |
|
6m |
5.76 |
0 |
2.0 |
? |
| 7 |
|
| 650% Earth Type Magic Damage |
|
6m |
6.72 |
0 |
2.2 |
? |
| 8 |
|
| 700% Earth Type Magic Damage |
|
6m |
7.68 |
0 |
2.4 |
? |
| 9 |
|
| 750% Earth Type Magic Damage |
|
6m |
8.64 |
0 |
2.6 |
? |
| 10 |
|
| 800% Earth Type Magic Damage |
|
6m |
9.60 |
0 |
2.8 |
? |
JUPITEL THUNDER: Send a ball of concentrated lightning that will cause tremendous damage to the target.
Skill Requirement: NONE
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 480% Wind Type Magic Damage that hits the target 2 times |
|
|
6m |
2.4 |
0 |
|
24 |
| 2 |
|
| 560% Wind Type Magic Damage that hits the target 2 times |
|
6m |
2.88 |
0 |
|
32 |
| 3 |
|
| 640% Wind Type Magic Damage that hits the target 3 times |
|
6m |
3.36 |
0 |
|
40 |
| 4 |
|
| 720% Wind Type Magic Damage that hits the target 3 times |
|
6m |
3.84 |
0 |
|
48 |
| 5 |
|
| 800% Wind Type Magic Damage that hits the target 3 times |
|
6m |
4.32 |
0 |
|
56 |
| 6 |
|
| 880% Wind Type Magic Damage that hits the target 4 times |
|
6m |
4.8 |
0 |
|
64 |
| 7 |
|
| 960% Wind Type Magic Damage that hits the target 4 times |
|
6m |
5.28 |
0 |
|
72 |
| 8 |
|
| 1040% Wind Type Magic Damage that hits the target 4 times |
|
6m |
5.76 |
0 |
|
80 |
| 9 |
|
| 1120% Wind Type Magic Damage that hits the target 5 times |
|
6m |
6.24 |
0 |
|
88 |
| 10 |
|
| 1200% Wind Type Magic Damage that hits the target 5 times |
|
6m |
6.72 |
0 |
|
96 |
SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target. Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY
| LvL | PASSIVE EFFECT |
| 1 |
2% increase in maximum SP. Regenerate SP by ( ? Level * 3% ) of magic damage every time you kill a target. |
| 2 |
4% increase in maximum SP. Regenerate SP by ( ? Level * 6% ) of magic damage every time you kill a target. |
| 3 |
6% increase in maximum SP. Regenerate SP by ( ? Level * 9% ) of magic damage every time you kill a target. |
| 4 |
8% increase in maximum SP. Regenerate SP by ( ? Level *12% ) of magic damage every time you kill a target. |
| 5 |
10% increase in maximum SP. Regenerate SP by ( ? Level * 15% ) of magic damage every time you kill a target. |
| 6 |
12% increase in maximum SP. Regenerate SP by ( ? Level * 18% ) of magic damage every time you kill a target. |
| 7 |
14% increase in maximum SP. Regenerate SP by ( ? Level * 21% ) of magic damage every time you kill a target. |
| 8 |
16% increase in maximum SP. Regenerate SP by ( ? Level * 24% ) of magic damage every time you kill a target. |
| 9 |
18% increase in maximum SP. Regenerate SP by ( ? Level * 27% ) of magic damage every time you kill a target. |
| 10 |
20% increase in maximum SP. Regenerate SP by ( ? Level * 30% ) of magic damage every time you kill a target. |
LORD OF VERMILLION: Call upon the element of destruction and rain down devastation to your enemies.
Skill Requirement: Level 5 JUPITEL THUNDER
| LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
| 1 |
|
| 120% Wind Type Magic Damage + 4% Chance to Blind Targets (Dark Status) |
|
|
6m |
7.20 |
0 |
5 |
65 |
| 2 |
|
| 140% Wind Type Magic Damage + 8% Chance to Blind Targets (Dark Status) |
|
6m |
6.96 |
0 |
5 |
70 |
| 3 |
|
| 160% Wind Type Magic Damage + 12% Chance to Blind Targets (Dark Status) |
|
6m |
6.72 |
0 |
5 |
75 |
| 4 |
|
| 180% Wind Type Magic Damage + 16% Chance to Blind Targets (Dark Status) |
|
6m |
6.48 |
0 |
5 |
80 |
| 5 |
|
| 200% Wind Type Magic Damage + 20% Chance to Blind Targets (Dark Status) |
|
6m |
6.24 |
0 |
5 |
85 |
| 6 |
|
| 220% Wind Type Magic Damage + 24% Chance to Blind Targets (Dark Status) |
|
6m |
6 |
0 |
5 |
90 |
| 7 |
|
| 240% Wind Type Magic Damage + 28% Chance to Blind Targets (Dark Status) |
|
6m |
5.76 |
0 |
5 |
95 |
| 8 |
|
| 260% Wind Type Magic Damage + 32% Chance to Blind Targets (Dark Status) |
|
6m |
5.52 |
0 |
5 |
100 |
| 9 |
|
| 280% Wind Type Magic Damage + 36% Chance to Blind Targets (Dark Status) |
|
6m |
5.28 |
0 |
5 |
105 |
| 10 |
|
| 300% Wind Type Magic Damage + 40% Chance to Blind Targets (Dark Status) |
|
6m |
? |
0 |
5 |
? |