SOUL STRIKE: Call upon the spirits to attack your target with pure base magic damage.
Undead Type monsters will receive BONUS damage.
Skill Requirement: NONE
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
160% Magic Damage + 5% Bonus on Undead Monsters ( 1 soul) |
|
6m |
|
|
|
9 |
2 |
|
160% Magic Damage + 10% Bonus on Undead Monsters ( 1 soul) |
|
6m |
|
|
|
7 |
3 |
|
220% Magic Damage + 15% Bonus on Undead Monsters ( 2 souls) |
|
6m |
|
|
|
12 |
4 |
|
220% Magic Damage + 20% Bonus on Undead Monsters ( 2 souls) |
|
6m |
|
|
|
10 |
5 |
|
280% Magic Damage + 25% Bonus on Undead Monsters ( 3 souls) |
|
6m |
|
|
2 |
15 |
6 |
|
280% Magic Damage + 30% Bonus on Undead Monsters ( 3 souls) |
|
6m |
|
|
2.2 |
13 |
7 |
|
340% Magic Damage + 35% Bonus on Undead Monsters ( 4 souls) |
|
6m |
|
|
2.4 |
18 |
8 |
|
340% Magic Damage + 40% Bonus on Undead Monsters |
|
6m |
|
|
2.6 |
16 |
9 |
|
400% Magic Damage + 45% Bonus on Undead Monsters ( 4 souls) |
|
6m |
|
|
2.8 |
21 |
10 |
|
400% Magic Damage + 50% Bonus on Undead Monsters ( 4 souls) |
|
6m |
|
2 |
3 |
19 |
FIRE BOLT: Send a number of fire type magic spears to the target.
Skill Requirement: NONE
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
100% Fire Type Magic Damage (1 Fire Bolt ) |
|
6m |
|
0 |
|
10 |
2 |
|
200% Fire Type Magic Damage (2 Fire Bolts ) |
|
6m |
|
0 |
|
13 |
3 |
|
300% Fire Type Magic Damage (3 Fire Bolts ) |
|
6m |
|
0 |
|
16 |
4 |
|
400% Fire Type Magic Damage (4 Fire Bolts ) |
|
6m |
|
0 |
|
19 |
5 |
|
500% Fire Type Magic Damage (5 Fire Bolts ) |
|
6m |
|
0 |
|
22 |
6 |
|
600% Fire Type Magic Damage (6 Fire Bolts ) |
|
6m |
|
0 |
|
28 |
7 |
|
700% Fire Type Magic Damage (7 Fire Bolts ) |
|
6m |
|
0 |
|
34 |
8 |
|
800% Fire Type Magic Damage (8 Fire Bolts ) |
|
6m |
|
0 |
|
40 |
9 |
|
900% Fire Type Magic Damage (9 Fire Bolts ) |
|
6m |
|
0 |
|
46 |
10 |
|
1000% Fire Type Magic Damage (10 Fire Bolts ) |
|
6m |
|
0 |
|
52 |
COLD BOLT: Send a number of Ice/Water type magic spikes to the target.
Skill Requirement: NONE
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
100% Water Type Magic Damage (1 Ice Spike ) |
|
6m |
0.8 |
0 |
1 |
10 |
2 |
|
200% Water Type Magic Damage (2 Ice Spikes ) |
|
6m |
1.2 |
0 |
1.2 |
13 |
3 |
|
300% Water Type Magic Damage (3 Ice Spikes) |
|
6m |
1.6 |
0 |
1.4 |
16 |
4 |
|
400% Water Type Magic Damage (4 Ice Spikes ) |
|
6m |
2 |
0 |
1.6 |
19 |
5 |
|
500% Water Type Magic Damage (5 Ice Spikes ) |
|
6m |
2.4 |
0 |
1.8 |
22 |
6 |
|
600% Water Type Magic Damage (6 Ice Spikes ) |
|
6m |
2.8 |
0 |
2 |
28 |
7 |
|
700% Water Type Magic Damage (7 Ice Spikes) |
|
6m |
3.2 |
0 |
2.2 |
34 |
8 |
|
800% Water Type Magic Damage (8 Ice Spikes ) |
|
6m |
3.6 |
0 |
2.4 |
40 |
9 |
|
900% Water Type Magic Damage (9 Ice Spikes ) |
|
6m |
4 |
0 |
2.6 |
46 |
10 |
|
1000% Water Type Magic Damage (10 Ice Spikes ) |
|
6m |
4.4 |
0 |
2.8 |
52 |
LIGHTNING BOLT: Send a number of Lightning/Wind type magic strikes to the target.
Skill Requirement: NONE
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
100% Wind Type Magic Damage (1 Lightning Strike ) |
|
6m |
0.8 |
0 |
1 |
10 |
2 |
|
200% Wind Type Magic Damage (2 Lightning Strikes ) |
|
6m |
1.2 |
0 |
1.2 |
13 |
3 |
|
300% Wind Type Magic Damage (3 Lightning Strikes ) |
|
6m |
1.6 |
0 |
1.4 |
16 |
4 |
|
400% Wind Type Magic Damage (4 Lightning Strikes ) |
|
6m |
2 |
0 |
1.6 |
19 |
5 |
|
500% Wind Type Magic Damage (5 Lightning Strikes) |
|
6m |
2.4 |
0 |
1.8 |
22 |
6 |
|
600% Water Type Magic Damage (6 Lightning Strikes ) |
|
6m |
2.8 |
0 |
2 |
28 |
7 |
|
700% Water Type Magic Damage (7 Lightning Strikes ) |
|
6m |
3.2 |
0 |
2.2 |
34 |
8 |
|
800% Water Type Magic Damage (8 Lightning Strikes) |
|
6m |
3.6 |
0 |
2.4 |
40 |
9 |
|
900% Water Type Magic Damage (9 Lightning Strikes ) |
|
6m |
4 |
0 |
2.6 |
46 |
10 |
|
1000% Water Type Magic Damage (10 Lightning Strikes) |
|
6m |
4.4 |
0 |
2.8 |
52 |
FIRE WALL: Create a circular wall of flames to keep away approaching enemies. Enemies will take damage and a knock back effect once they get near the Fire Wall.
Skill Requirement: LEVEL 5 FIRE BOLT
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 5 times |
|
6m |
2 |
0 |
|
12 |
2 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 6 times |
|
6m |
1.8 |
0 |
|
14 |
3 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 7 times |
|
6m |
1.6 |
0 |
|
16 |
4 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 8 times |
|
6m |
1.4 |
0 |
|
18 |
5 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 9 times |
|
6m |
1.2 |
0 |
|
20 |
6 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 10 times |
|
6m |
1.1 |
0 |
|
22 |
7 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 11 times |
|
6m |
1 |
0 |
|
24 |
8 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 12 times |
|
6m |
0.9 |
0 |
|
26 |
9 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 13 times |
|
6m |
0.8 |
0 |
|
28 |
10 |
|
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 14 times |
|
6m |
07 |
0 |
|
30 |
FROST DRIVER: Send a rush of ice spikes from the ground into your target.
The target have a chance to freeze changing its elemental state to Water Type once hit by the ice spike.
Skill Requirement: NONE
LvL | Type | Damage | Range | Cast Time | Cooldown | Delay | SP |
1 |
|
110% Water Type Magic Damage. 38% Freeze for 3 seconds |
|
6m |
0.8 |
0 |
1 |
25 |
2 |
|
120% Water Type Magic Damage. 41% Freeze for 6 seconds |
|
6m |
0.8 |
0 |
1 |
24 |
3 |
|
130% Water Type Magic Damage. 44% Freeze for 9 seconds |
|
6m |
0.8 |
0 |
1 |
23 |
4 |
|
140% Water Type Magic Damage. 47% Freeze for 12 seconds |
|
6m |
0.8 |
0 |
1 |
22 |
5 |
|
150% Water Type Magic Damage. 47% Freeze for 12 seconds |
|
6m |
0.8 |
0 |
1 |
21 |
6 |
|
160% Water Type Magic Damage. 53% Freeze for 18 seconds |
|
6m |
0.8 |
0 |
1 |
20 |
7 |
|
170% Water Type Magic Damage. 56% Freeze for 21 seconds |
|
6m |
0.8 |
0 |
1 |
19 |
8 |
|
180% Water Type Magic Damage. 59% Freeze for 24 seconds |
|
6m |
0.8 |
0 |
1 |
18 |
9 |
|
190% Water Type Magic Damage. 62% Freeze for 27 seconds |
|
6m |
0.8 |
0 |
1 |
17 |
10 |
|
200% Water Type Magic Damage. 65% Freeze for 27 seconds |
|
6m |
0.8 |
0 |
1 |
16 |
SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target.
Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY
LvL | PASSIVE EFFECT |
1 |
Recover 3 SP + 0.2% of SP Recovery every 10 seconds. Increase SP recovery by 5% |
2 |
Recover 6 SP + 0.4% of SP Recovery every 10 seconds. Increase SP recovery by 10% |
3 |
Recover 9 SP + 0.6% of SP Recovery every 10 seconds. Increase SP recovery by 15% |
4 |
Recover 12 SP + 0.8% of SP Recovery every 10 seconds. Increase SP recovery by 20% |
5 |
Recover 15 SP + 1.0% of SP Recovery every 10 seconds. Increase SP recovery by 25% |
6 |
Recover 18 SP + 1.2% of SP Recovery every 10 seconds. Increase SP recovery by 30% |
7 |
Recover 21 SP + 1.4% of SP Recovery every 10 seconds. Increase SP recovery by 35% |
8 |
Recover 24 SP + 1.6% of SP Recovery every 10 seconds. Increase SP recovery by 40% |
9 |
Recover 27 SP + 1.8% of SP Recovery every 10 seconds. Increase SP recovery by 45% |
10 |
Recover 30 SP + 2.0% of SP Recovery every 10 seconds. Increase SP recovery by 50% |