Автор  Пятница, 10 февраля 2017
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FIRE BALL: Send a ball of fire to the enemy.
Skill Requirement: NONE

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Fire Type
130% Fire Type Magic Damage
6m 1.92 0 1.5 25
2
Fire Type
160% Fire Type Magic Damage
6m 1.92 0 1.5 30
3
Fire Type
190% Fire Type Magic Damage
6m 1.92 0 1.5 35
4
Fire Type
220% Fire Type Magic Damage
6m 1.92 0 1.5 40
5
Fire Type
250% Fire Type Magic Damage
6m 1.92 0 1.5 45
6
Fire Type
280% Fire Type Magic Damage
6m 1.92 0 1.5 50
7
Fire Type
310% Fire Type Magic Damage
6m 1.92 0 1.5 55
8
Fire Type
340% Fire Type Magic Damage
6m 1.92 0 1.5 60
9
Fire Type
370% Fire Type Magic Damage
6m 1.92 0 1.5 65
10
Fire Type
400% Fire Type Magic Damage
6m 1.92 0 1.5 70

 

MAGIC STRIKE: Use your magic to hit the target with a physical type damage.
Skill Requirement: NONE

LvLTypeDamageRangeCast TimeCooldownDelaySP
1 Physical
180% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
2 Physical
260% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
3 Physical
340% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
4 Physical
420% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
5 Physical
500% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16



SIGHT: Summon a fireball that will serve as an eye, revealing hidden enemies around you.
Skill Requirement: NONE

LvL
Active Effect
DelaySP
1
Enable the caster to see hidden targets for 20 seconds. Skill have no Cooldown.
0.5 10



SIGHT TRASHER: While Sight skill is active, detonate the fireball to cause magic damage to surrounding targets. AoE Attack.
Skill Requirement: Level 1 Sight

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Base Magic
120% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 35
2
Base Magic
140% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 37
3
Base Magic
160% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 39
4
Base Magic
180% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 41
5
Base Magic
200% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 43
6
Base Magic
220% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 45
7
Base Magic
240% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 47
8
Base Magic
260% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 49
9
Base Magic
280% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 51
10
Base Magic
300% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 53

 
ENERGY COAT: Use your magic to cast a protective shield that blankets the caster, decreasing incoming physical damage received.
Skill Requirement: NONE

LvL
Active Effect
DelaySP
1
Reduce incoming physical damage by 40%. The effect last for 5 seconds.
0.5 70
2
Reduce incoming physical damage by 40%. The effect last for 10 seconds.
0.5 80
3
Reduce incoming physical damage by 40%. The effect last for 15 seconds.
0.5 90
4
Reduce incoming physical damage by 40%. The effect last for 20 seconds.
0.5 100
5
Reduce incoming physical damage by 40%. The effect last for 25 seconds.
0.5 110





BLIZZARD / STORM GUST: Shower the target with snow that cause damage and chance to freeze. AoE Freeze Attack.
Skill Requirement: NONE

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Water
140% Water Type Magic Damage with 60% chance to freeze targets for 7 seconds
6m 3.36 0 5 70
2
Water
180% Water Type Magic Damage with 55% chance to freeze targets for 7 seconds
6m 3.92 0 5 74
3
Water
220% Water Type Magic Damage with 50% chance to freeze targets for 7 seconds
6m 4.48 0 5 78
4
Water
260% Water Type Magic Damage with 45% chance to freeze targets for 7 seconds
6m 5.04 0 5 82
5
Water
300% Water Type Magic Damage with 40% chance to freeze targets for 7 seconds
6m 5.60 0 5 86
6
Water
340% Water Type Magic Damage with 35% chance to freeze targets for 7 seconds
6m 6.16 0 5 90
7
Water
380% Water Type Magic Damage with 30% chance to freeze targets for 7 seconds
6m 6.72 0 5 94
8
Water
420% Water Type Magic Damage with 25% chance to freeze targets for 7 seconds
6m 7.28 0 5 98
9
Water
460% Water Type Magic Damage with 20% chance to freeze targets for 7 seconds
6m 7.84 0 5 102
10
Water
500% Water Type Magic Damage with 15% chance to freeze targets for 7 seconds
6m 8.40 0 5 106

 

HEAVENS DRIVE: Send a shock wave to lift the ground where your target is standing. AoE Attack.
Skill Requirement: NONE

WARNING: Heavens Drive SP Consumption is changed. Now the skill consumes almost double SP compared to what it consumes before.

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Earth
350% Earth Type Magic Damage
6m 0.96 0 1.0 50
2
Earth
400% Earth Type Magic Damage
6m 1.92 0 1.2 54
3
Earth
450% Earth Type Magic Damage
6m 2.88 0 1.4 58
4
Earth
500% Earth Type Magic Damage
6m 3.84 0 1.6 ?
5
Earth
550% Earth Type Magic Damage
6m 4.80 0 1.8 ?
6
Earth
600% Earth Type Magic Damage
6m 5.76 0 2.0 ?
7
Earth
650% Earth Type Magic Damage
6m 6.72 0 2.2 ?
8
Earth
700% Earth Type Magic Damage
6m 7.68 0 2.4 ?
9
Earth
750% Earth Type Magic Damage
6m 8.64 0 2.6 ?
10
Earth
800% Earth Type Magic Damage
6m 9.60 0 2.8 ?

 

JUPITEL THUNDER: Send a ball of concentrated lightning that will cause tremendous damage to the target.
Skill Requirement: NONE

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Wind
480% Wind Type Magic Damage that hits the target 2 times
6m 2.4 0
0.1
24
2
Wind
560% Wind Type Magic Damage that hits the target 2 times
6m 2.88 0
0.1
32
3
Wind
640% Wind Type Magic Damage that hits the target 3 times
6m 3.36 0
0.1
40
4
Wind
720% Wind Type Magic Damage that hits the target 3 times
6m 3.84 0
0.1
48
5
Wind
800% Wind Type Magic Damage that hits the target 3 times
6m 4.32 0
0.1
56
6
Wind
880% Wind Type Magic Damage that hits the target 4 times
6m 4.8 0
0.1
64
7
Wind
960% Wind Type Magic Damage that hits the target 4 times
6m 5.28 0
0.1
72
8
Wind
1040% Wind Type Magic Damage that hits the target 4 times
6m 5.76 0
0.1
80
9
Wind
1120% Wind Type Magic Damage that hits the target 5 times
6m 6.24 0
0.1
88
10
Wind
1200% Wind Type Magic Damage that hits the target 5 times
6m 6.72 0
0.1
96

 
SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target. Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY

LvLPASSIVE EFFECT
1 2% increase in maximum SP. Regenerate SP by ( ? Level * 3% ) of magic damage every time you kill a target.
2 4% increase in maximum SP. Regenerate SP by ( ? Level * 6% ) of magic damage every time you kill a target.
3 6% increase in maximum SP. Regenerate SP by ( ? Level * 9% ) of magic damage every time you kill a target.
4 8% increase in maximum SP. Regenerate SP by ( ? Level *12% ) of magic damage every time you kill a target.
5 10% increase in maximum SP. Regenerate SP by ( ? Level * 15% ) of magic damage every time you kill a target.
 6 12% increase in maximum SP. Regenerate SP by ( ? Level * 18% ) of magic damage every time you kill a target.
 7 14% increase in maximum SP. Regenerate SP by ( ? Level * 21% ) of magic damage every time you kill a target.
8  16% increase in maximum SP. Regenerate SP by ( ? Level * 24% ) of magic damage every time you kill a target.
 9  18% increase in maximum SP. Regenerate SP by ( ? Level * 27% ) of magic damage every time you kill a target.
10 20% increase in maximum SP. Regenerate SP by ( ? Level * 30% ) of magic damage every time you kill a target.

 

LORD OF VERMILLION: Call upon the element of destruction and rain down devastation to your enemies.
Skill Requirement: Level 5 JUPITEL THUNDER

LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Wind
120% Wind Type Magic Damage + 4% Chance to Blind Targets (Dark Status)
6m 7.20 0 5 65
2
Wind Type
140% Wind Type Magic Damage + 8% Chance to Blind Targets (Dark Status)
6m 6.96 0 5 70
3
Wind Type
160% Wind Type Magic Damage + 12% Chance to Blind Targets (Dark Status)
6m 6.72 0 5 75
4
Wind Type
180% Wind Type Magic Damage + 16% Chance to Blind Targets (Dark Status)
6m 6.48 0 5 80
5
Wind Type
200% Wind Type Magic Damage + 20% Chance to Blind Targets (Dark Status)
6m 6.24 0 5 85
6
Wind Type
220% Wind Type Magic Damage + 24% Chance to Blind Targets (Dark Status)
6m 6 0 5 90
7
Wind Type
240% Wind Type Magic Damage + 28% Chance to Blind Targets (Dark Status)
6m 5.76 0 5 95
8
Wind Type
260% Wind Type Magic Damage + 32% Chance to Blind Targets (Dark Status)
6m 5.52 0 5 100
9
Wind Type
280% Wind Type Magic Damage + 36% Chance to Blind Targets (Dark Status)
6m 5.28 0 5 105
10
Wind Type
300% Wind Type Magic Damage + 40% Chance to Blind Targets (Dark Status)
6m ? 0 5
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