Автор  Пятница, 10 февраля 2017
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SOUL STRIKE: Call upon the spirits to attack your target with pure base magic damage.
Undead Type monsters will receive BONUS damage.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Base Magic
160% Magic Damage + 5% Bonus on Undead Monsters ( 1 soul)
6m
0.5
2
1.2
9
2
Base Magic
160% Magic Damage + 10% Bonus on Undead Monsters ( 1 soul)
6m
0.5
2
1.4
7
3
Base Magic
220% Magic Damage + 15% Bonus on Undead Monsters ( 2 souls)
6m
0.5
2
1.6
12
4
Base Magic
220% Magic Damage + 20% Bonus on Undead Monsters  ( 2 souls)
6m
0.5
2
1.8
10
5
Base Magic
280% Magic Damage + 25% Bonus on Undead Monsters  ( 3 souls)
6m
0.5
2
2 15
6
Base Magic
280% Magic Damage + 30% Bonus on Undead Monsters  ( 3 souls)
6m
0.5
2
2.2 13
7
Base Magic
340% Magic Damage + 35% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2
2.4 18
8
Base Magic
340% Magic Damage + 40% Bonus on Undead Monsters
6m
0.5
2
2.6 16
9
Base Magic
400% Magic Damage + 45% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2
2.8 21
10
Base Magic
400% Magic Damage + 50% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2 3 19

 

FIRE BOLT: Send a number of fire type magic spears to the target.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Fire
100% Fire Type Magic Damage (1 Fire Bolt )
6m
0.8
0
1
10
2
Fire
200% Fire Type Magic Damage (2 Fire Bolts )
6m
1.2
0
1.2
13
3
Fire
300% Fire Type Magic Damage (3 Fire Bolts )
6m
1.6
0
1.4
16
4
Fire 
400% Fire Type Magic Damage (4 Fire Bolts )
6m
2
0
1.6
19
5
Fire
500% Fire Type Magic Damage (5 Fire Bolts )
6m
2.4
0
1.8
22
6
Fire
600% Fire Type Magic Damage (6 Fire Bolts )
6m
2.8
0
2
28
7
Fire
700% Fire Type Magic Damage (7 Fire Bolts )
6m
3.2
0
2.2
34
8
Fire
800% Fire Type Magic Damage (8 Fire Bolts )
6m
3.6
0
2.4
40
9
Fire
900% Fire Type Magic Damage (9 Fire Bolts )
6m
4
0
2.6
46
10
Fire
1000% Fire Type Magic Damage (10 Fire Bolts )
6m
4.4
0
2.8
52

 

COLD BOLT: Send a number of Ice/Water type magic spikes to the target.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Water
100% Water Type Magic Damage (1 Ice Spike )
6m 0.8 0 1 10
2
Water
200% Water Type Magic Damage (2 Ice Spikes )
6m 1.2 0 1.2 13
3
Water
300% Water Type Magic Damage (3 Ice Spikes)
6m 1.6 0 1.4 16
4
Water
400% Water Type Magic Damage (4 Ice Spikes )
6m 2 0 1.6 19
5
Water
500% Water Type Magic Damage (5 Ice Spikes )
6m 2.4 0 1.8 22
6
Water
600% Water Type Magic Damage (6 Ice Spikes )
6m 2.8 0 2 28
7
Water
700% Water Type Magic Damage (7 Ice Spikes)
6m 3.2 0 2.2 34
8
Water
800% Water Type Magic Damage (8 Ice Spikes )
6m 3.6 0 2.4 40
9
Water
900% Water Type Magic Damage (9 Ice Spikes )
6m 4 0 2.6 46
10
Water
1000% Water Type Magic Damage (10 Ice Spikes )
6m 4.4 0 2.8 52

 

LIGHTNING BOLT: Send a number of Lightning/Wind type magic strikes to the target.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Wind
100% Wind Type Magic Damage (1 Lightning Strike )
6m 0.8 0 1 10
2
Wind
200% Wind Type Magic Damage (2 Lightning Strikes )
6m 1.2 0 1.2 13
3
Wind
300% Wind Type Magic Damage (3 Lightning Strikes )
6m 1.6 0 1.4 16
4
Wind
400% Wind Type Magic Damage (4 Lightning Strikes )
6m 2 0 1.6 19
5
Wind
500% Wind Type Magic Damage (5 Lightning Strikes)
6m 2.4 0 1.8 22
6
Wind
600% Water Type Magic Damage (6 Lightning Strikes )
6m 2.8 0 2 28
7
Wind
700% Water Type Magic Damage (7 Lightning Strikes )
6m 3.2 0 2.2 34
8
Wind
800% Water Type Magic Damage (8 Lightning Strikes)
6m 3.6 0 2.4 40
9
Wind
900% Water Type Magic Damage (9 Lightning Strikes )
6m 4 0 2.6 46
10
Wind
1000% Water Type Magic Damage (10 Lightning Strikes)
6m 4.4 0 2.8 52

 

FIRE WALL: Create a circular wall of flames to keep away approaching enemies. Enemies will take damage and a knock back effect once they get near the Fire Wall.
Skill Requirement: LEVEL 5 FIRE BOLT
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 5 times
6m 2 0
1.5
12
2
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 6 times
6m 1.8 0
1.5
14
3
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 7 times
6m 1.6 0
1.5
16
4
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 8 times
6m 1.4 0
1.5
18
5
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 9 times
6m 1.2 0
1.5
20
6
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 10 times
6m 1.1 0
1.5
22
7
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 11 times
6m 1 0
1.5
24
8
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 12 times
6m 0.9 0
1.5
26
9
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 13 times
6m 0.8 0
1.5
28
10
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 14 times
6m 07 0
1.5
30

 

FROST DRIVER: Send a rush of ice spikes from the ground into your target.
The target have a chance to freeze changing its elemental state to Water Type once hit by the ice spike.
Skill Requirement: NONE
LvLTypeDamageRangeCast TimeCooldownDelaySP
1
Water
110% Water Type Magic Damage. 38% Freeze for 3 seconds
6m 0.8 0 1 25
2
Water
120% Water Type Magic Damage. 41% Freeze for 6 seconds
6m 0.8 0 1 24
3
Water
130% Water Type Magic Damage. 44% Freeze for 9 seconds
6m 0.8 0 1 23
4
Water
140% Water Type Magic Damage. 47% Freeze for 12 seconds
6m 0.8 0 1 22
5
Water
150% Water Type Magic Damage. 47% Freeze for 12 seconds
6m 0.8 0 1 21
6
Water
160% Water Type Magic Damage. 53% Freeze for 18 seconds
6m 0.8 0 1 20
7
Water
170% Water Type Magic Damage. 56% Freeze for 21 seconds
6m 0.8 0 1 19
8
Water
180% Water Type Magic Damage. 59% Freeze for 24 seconds
6m 0.8 0 1 18
9
Water
190% Water Type Magic Damage. 62% Freeze for 27 seconds
6m 0.8 0 1 17
10
Water
200% Water Type Magic Damage. 65% Freeze for 27 seconds
6m 0.8 0 1 16

  

SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target.
Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY  
LvLPASSIVE EFFECT
1  Recover 3 SP + 0.2% of SP Recovery every 10 seconds. Increase SP recovery by
5%
2  Recover 6 SP + 0.4% of SP Recovery every 10 seconds. Increase SP recovery by 10%
3 Recover 9 SP + 0.6% of SP Recovery every 10 seconds. Increase SP recovery by 15% 
4 Recover 12 SP + 0.8% of SP Recovery every 10 seconds. Increase SP recovery by 20% 
5  Recover 15 SP + 1.0% of SP Recovery every 10 seconds. Increase SP recovery by 25%
 6 Recover 18 SP + 1.2% of SP Recovery every 10 seconds. Increase SP recovery by 30% 
 7  Recover 21 SP + 1.4% of SP Recovery every 10 seconds. Increase SP recovery by 35%
8  Recover 24 SP + 1.6% of SP Recovery every 10 seconds. Increase SP recovery by 40%
 9  Recover 27 SP + 1.8% of SP Recovery every 10 seconds. Increase SP recovery by 45%
10  Recover 30 SP + 2.0% of SP Recovery every 10 seconds. Increase SP recovery by 50%
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